Does music influence your practice? If so, in what way does it influence your practice? Does this music come from a particular genre or time period, or is it a specific piece of music?
I make music, graphic design, video and photographic works and various self-published projects, and these all share things in terms of process, ideas, source materials and form-giving. For instance, found elements, systems, grids, issues of context and lifespan, memory and memory-building, randomness and chance, noise and silence all recur throughout my work.
I used to listen to music very loud while I was working visually and this enabled me to focus intently on what I was doing. Now it’s not so loud, but it still helps to create a mental workspace. Sometimes I might use some low-key textural electronic music as a background, while other times I might listen to Sun Ra; the outcome of the work is certainly different for this!
Peter Maybury
10 years ago and Ireland was a very different place to the creatively and culturally diverse place it is today, it was a time of ham, cheese or ham & cheese sandwiches. Being a design student in Limerick at the time, I used to have to take the train to Dublin in order to get supplies, pop into Reads newsagents on Nassau Street to get fresh crisp copies of Raygun and Bikini, then on to The Douglas Hyde Gallery to get Eye magazine and finally to Makullas to get my fix of cool, all courtesy of Niall Sweeney (see Candy1). On one such trip though I was lucky enough to come across a magazine that defied everything that had come before it in Ireland. It was Code magazine, a limited edition publication written by people passionate about the subjects but more importantly its design is what threw me the most. This was a document that was suggestive of the future Ireland, the possibilities, the energies, the hopes. For me this was the document that grounded my belief that creativity was rife on this island, this was proof. The designer behind Code, Peter Maybury, has been a constant source of intrigue and inspiration to me over the years since as his work is always radical, never apologetic yet still is completely involving and accessible. He is one of the purist designers working in Dublin and I believe he has shaped so much of the way people see creativity in Dublin, yet he’s never played the superstar, opting generally to put his head down and focus on the next revolution either through his design, his music or his many collaborations and projects. The following is simply a snapshot of the body of work that makes this man so impressive so sit back and enjoy...
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01.
How long have you been creating your work, visually and aurally?
well there are probably a number of starts. i began art college in dublin in 1987, studying then in london up until the end of 1992, and i’ve played in bands of one sort or another on and off since i was about 15. i started my design practice when i came back to dublin in 1993. this has developed in an informal way into a home studio working with my wife marie-pierre, making books and catalogues, websites, self-published books, video and photographic projects and works for exhibition. i've taken photographs since the early days of art college, and do so on a continuing basis. some of this gets used up in studio work, and some will be for exhibition. i began making electronic music in 1999, pretty much as soon as the technology became available and affordable to me. up until then the cost of recording was such that it seemed to me only to suit a band with songs rehearsed and ready to record. once hard-disk recording became affordable it meant that the process of composing and recording could become completely integrated. you were now able to begin with the vagueist of ideas – a sound – and work out from that. being essentially released from the financial limitations of recording, you could now explore sounds and process more freely. since 2000 i have been releasing electronic music as hard sleeper. on the emigre music, fallt and sub rosa labels.
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02.
What are your influences and inspirations?
technology; systems; process; other people; my surroundings; music; film. i think all experiences shape and influence you, and this was one of the key things that clicked with me when i was studying in central st. martins - to be always outward looking. emigre magazine (soon to publish its last issue) has also been a continued source of inspiration, obviously through the design work it showcased and discussed, but also as a model of an independent entity with such integrity which has had such a huge impact worldwide. i have a wide variety of (sometimes long-term) associations with clients, and this too has influenced the direction of my work.
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03.
Your design work is incredibly varied in terms of the clients you work with. Was this a concious aim of yours?
If so, what do you look for in prospective jobs? If not, what do you think it is about your work that makes clients want to work with you?
when i started the design studio i just looked to the obvious places – to things i knew a little about. over time and through association this naturally expanded, but i imagine many design companies have a wider client base. in prospective jobs i have an obvious need to make money, but i don’t see the point in wrecking my head doing things which i find utterly irrelevant. to lesser or greater degrees i look for a collaborative relationship with the client, or at the very least that my role and my approach are understood. my personality will naturally influence the work, but with every project i look for a strategy and a visual language specific to the content. after that i look for the highest production values and the most effective use of budget. and we work hard.
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04.
I’ve always known your work as that of huge commitment to creativity yet always with clarity of purpose and understanding of audience, something I would consider quite pure in method. Do you think that it’s becoming harder for creatives to resist such clarity, what with technology offering unbelievable arrays of instant techniques and effects? Also, how have you resisted / embraced these in your own work?
i try to let the content and context dictate the visual language. i’ve never been particularly drawn to effects offered in software. i always try and reduce the design down to the elements which are really doing the work and if an element is superfluous it gets dumped. i don’t aspire to minimalism, some of my design work is busy or complex, but often the complexity is embedded. paper combinations, binding, typography, cropping, sequence, white space all play an equal role.
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05.
Is there any work that you just wouldn’t take on, be it for personal, professional or ethical reasons?
yes, many things. i don't think it's possible to live in the western world without being to some degree hypocritical. as consumers or even as members of society there are so many things to which we are intrinsically saying ‘i accept’. with any given thing you are invariably dragged into other things by association, with which you may not agree with or approve of - you become an inadvertant participant. but i think i have to at least try not to. so the work i do and how i do it are obvious starting points.
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06.
Collaborations are something you seem to thrive on and be involved in on a constant basis. What makes them so appealing for you?
funny, i wouldn't have thought of mysef as a big-time collaborator, since a lot of what i do i do independently, but yes in many cases i would regard my design work as a collaborative process, and i'm collaborating/sharing ideas in the studio every day with marie-pierre.
in music i collaborate with two other people in a gtr/vcls, bass/electronics, drums context in the band thread pulls. the reasons for collaborating here are obvious as collaboration is at the core of music of this kind; all of the material is derived from group improvisation. there is a strong visceral appeal to making music in this way which acts as a perfect counter balance to making electronic music.
i’m also part of serverproject, making site-specific networked electronic performances of spontaneously derived sound/music. this is a very rewarding way to work, as with four of us working freely like this a very rich array of sounds and textures develops. often the best participation in this is to sit back and listen.
and i've just begun a collaborative project with marie-pierre. out of an initial need to make a video for projection at a hard sleeper gig in lille in october, we've expanded it into the video-projection, which will be based on still images and small amounts of video, and a book project which will be produced with an accompanying CD of music from the performance.
so what makes collaborations so appealing? i suppose because the canvas is more expansive, you’re introduced to and contribute new ideas, and your views are challenged. in a strange way all these different activities create a kind of balance; they all relate to and shape each other.
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07.
Music and design seem equally close to your heart, what do you see as the merits of each that dissuade you from persuing one solely?
well firstly there’s always a graphic/ visual need in relation to audio – CD covers, booklets, projections etc., so of course i’m interested in that. but there are many ways in which both disciplines inter-relate, particularly in terms of process. graphic design for me is always about balancing the rational with the intuitive and this is the approach i have to making music. there are structural/mechanical elements which must work with organic, spontaneous and otherwise irregular elements. in both i employ systems and try to embrace chance elements. and besides both are magnetic – i constantly get drawn from one to the other.
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08.
What do you think of the state of Irish design?
i would like if there were more-evolved design, printing and binding traditions in ireland. i think i’m in a lucky position in that i am able to work in areas which interest me, and these help fund my other pursuits. there was maybe a point when it would have made commercial sense to take on staff and to expand, but this was never really an option for me, as it seems to me that at this point you get separated from design work and move more toward commerical concerns.
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09.
What’s the future for Peter Maybury?
finish renovating my house; more self-published books; more hard sleeper releases; exhibitions, a new thread pulls CD; more really.
Finally...
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10.
What’s your favourite piece of technology (past/present/future)?
i think the single most gratifying piece of technology is my G4 powerbook. the projects that are closest to me all originate here.
In October you were involved in the 'Outdoor Images' event in Temple Bar, could you explain the event? and your project 'On The Surface'?
Outdoor Images is an outdoor projection series organised by Aileen Corkery for Temple Bar properties. pProjects are presented on the outdoor screen in Meeting House Square. 'On The Surface' which I made with Marie Pierre Richard, comprised of a b/w slide projection exhibition and a book of images and observation on the surface. the two formats worked in parallel. The work contained elements of text, with photographs and found fragments / images.
Do you regard the work as art or design?
The work uses graphic language to present ideas and images, but I try just to produce things without thinking about a category.
Does the art world inspire your design work?
I'm often inspired by artworks and artists, but also music, cinema, buildings, books, design, spaces, signage, the city, the countryside.
Design groups such as Tomato or Fuel have managed to balance their own personal more artistic or musical projects with their design output. Is this attitude one you admire?
It's always been natural for me to work on personal projects at the same time as working with clients. Working in a variety of related disciplines keeps you motivated, brings new ideas, ways of looking at things. For me, producing work is mostly about 'process' ( a word synonymous with Tomato ). The most fascinating part is forming ideas, layers, putting it together. The finished product, although important, isn't necessarily the most interesting part of the experience. In this way one project feeds into the next. For example the parallels between making music and making images. There is a remarkably precise correlation between sound and image and working with the two. My recording project 'hard sleeper.', provides an ideal opportunity to work with some of these relationships. 'hard sleeper.', which has just been release by 'emigre', is a 13 track CD and 72 page book. Although the book is based on travels in china, the atmosphere is informed by the music.
Are you glad you made the choice to be a freelance designer rather than work your way up through an existing design agency? Are there any disadvantages to being a freelance designer?
Being freelance has given me the opportunity to work on personal projects, as well as choosing the work I do with clients. I try to stick to work that interests me. Inevitably working for yourself means you're responsible for everything, but ultimately I think that it's a positive aspect.
Ireland has often been criticised for its lack of a design culture, do you think this is changing? Do you think in the next few years we could see a growth in more adventurous design forms in Ireland?
No. I don't believe the Irish economy is very conducive to adventurous ideas.
Is Irish graphic design inherently conservative do you think? Or are Irish clients just too restrictive?
I get the impression that many designers, like their clients, are interested in making money. Designers who are trying to push the envelope of design are in the minority.
You were involved in designing CODE magazine some years age. Are there any plans to bring back the magazine?
CODE produced a limited edition fold-out magazine 'enhance 57:19', but is otherwise lying dormant ! i'm always interest in designing magazines, but not for the moment.
For many designers the internet seems to be providing more and more of an outlet for their personal projects. Is this something you are interested in exploring?
The internet is a fantastic tool for communication and facility for making work accessible. The Softsleeper website functions as a place to archive work, and also as a way to distribute project work. You can also purchase copies of music and design projects from the site. Having the sense of building something around this core outlet helps to generate motivation towards other projects. As long as your not in a rush, I think 'self-published' sites like this will gain momentum.
Do you continue to teach in the Dun Laoghaire College of Art and Design?
I am currently visiting lecturer on the MSc in Trinity College, although I do occasional lectures at DIT and DLIADT.
Do you think students are being put under greater pressure to keep up with all the technical demands many design firms require of them, from interactive design, to video or print design?
On the MSc in Trinity College, which is essentially technology based, one the biggest issues that seems to face the people on the course is a balance between content and technology. It's very easy to become consumed by the means of communication, overlooking what it is you want to say in the first place. In Dun Laoghaire, I found that some students naturally gravitated towards screen-based work, while others tended to prefer traditional media. I never sensed a pressure, more a natural selection. Besides, although the growth area at the moment is in digital media, I think designers with an understanding of print media will remain fundamental to a design practice. For me an essential ability is to integrate design across wide ranging platforms - print, screen, signage etc. - and the underlying discipline of design remains the same in all of this.
LP music design has previously always provided an oulet for great design, do you think the CD jewel case has had a detrimental effect on design in music? Or is it another challenge?
The 12" is a great format to design for, but i think that there are many interesting CD cover designs. CD format suggests different possibilities, but the essential relationship between sound and image is still a fascinating one.
Who are your favorite visual/graphic designers out their now?
Irma Boom, Rudy Vanderlans, Cyan, Gareth Hague, Joe Ewart (Society), Niall Sweeney.
Do you have any plans for future art/design projects?
I hope to produce an increasing number of self-published projects, plus I have a forthcoming second 'Hard Sleeper' album - 'Seas Rotate' released by Dublin based Folkrum Records. Ongoing identity items for 'softsleeper', catalogues etc, and Miscellaneous video projects with Marie Pierre.
‘Atelier 90º. Graphisme à l'irlandaise. L'atelier 90º présente les travaux de Niall Sweeney et Peter Maybury, graphistes à Dublin’ Valérie de Saint-Do
‘Passé par Les Beaux-Arts de Dublin puis de Londres, Peter Maybury exerce son métier de graphisme depuis cinq ans dans la capitale irlandaise.
Une profession assez nouvelle dans un pays ou la littérature et la musique ont depuis longtemps pris le pas sur les arts visuels, mais qui rattrape rapidement ces deux dernières décennies sont retard en la matière.
Lui a commencé comme freelance avant de monter son studio avec Niall Sweeney directeur artistique d'un centre de graphisme et d'image sur ordinateur. L'exposition présente leurs travaux, très contrastés.
Celui de Peter est marqué par une extrême minutie, l'usage intensif du noir et du blanc, le souci du détail et de la rigueur géométrique. ‘J'ai beaucoup travaillé pour le secteur culturel’, explique-t-il, ‘et j'essaie de ne pas séparer mon travail commercial de mon travail personnel’. Il s'est quelque peu spécialisé dans les livres et catalogues d'art, toujours marqué par cette épure complexe et ce souci perfectionniste du détail infiniment petit qui caractérise son travail: découpages, inserts miniatures, précision des lignes ténues.
SUBTIL ET ACCESSIBLE
L'accrochage de l'atelier 90 degrées le fait intelligemment dialoguer avec le travail de Niall Sweeney, plus immédiat d'accès, plus coloré, d'un esprit assez marqué par la techno. ‘J'ai découvert le travail sur ordinateur voici pas mal d'années déjà’ explique Peter, ‘et petit à petit je m'en suis détaché’. Niall, lui l'utilise dans toutes ses possibilités. Comme le prouvent les multiples jeux typographiques, et l'utilisation de la couleur.
Remarquable par le niveau des deux graphistes présentés, cette exposition l'est également par un accrochage subtil et humoristique à la fois.
Une occasion de rendre visite à cette jeune galerie de graphistes, qui depuis sa création voici environ deux ans a multiplié les ouvertures européennes, et est passée d'un travail pointu de spécialistes à des expositions dont la qualité artistique a de quoi séduire également les non-initiés. A ne pas manquer.’
Peter Maybury has enlivened Dublin's graphic design scene with his startling work for the magazine CODE.
By Michelle Ogundehin.
Controlled maelstroms of text and pictures reverberate around invisible lines of tension; letterforms and
headlines dance carefully orchestrated ballets through otherwise quiet layouts; images of circuit boards,
binary codes, hands, dots and dashes are liberally sprinked across spreads. Such devices characterise the
graphic design of 27-year old [!] Irishman Peter Maybury. It is in his art direction of Code - the Dublin-based
underground magazine of popular culture - that the sophistication of these visual tricks shows most clearly
and distinguishes the magazine from the plethora of low-budget culture-zines in Great Britain...
Although the subject matter of Code is diverse, its look is uniformly complex. Since Maybury designs
intuitively, his ideas are often conceived in response to the everyday, the copy he reads, or gut instinct...
Maybury encourages connections between features. Occasionally it is difficult to tell where one features
ends and another begins (he also designs the majority of its adverts) - not because the text is illegible,
but because the junctions between them are negligible, especially without the visual pauses provided by
clear advertising breaks .
[His] work is underpinned by a pragmatic yet playfully intelligent rigour... He often often creates a tension
in his work by hinting at a set of rules to divide and allocate the white space of a design, then deliberately
breaking those rules by shifting the margins, pictues or text - the results are less a crisp one-liner than a
complex and creative visual sampling of ideas.